A deck is a pile of cards with planned purpose and hopeful expectations. Sometimes the plan goes left or the hopes get crushed under the weight of defeat. We continue, though. Continue with planning better plans, and lowering expectations to raise a higher hope. It’s not the starting point that matters, it’s the testing and training you put into a deck that makes it the best it can be.

Deck Archetypes

ArchetypeDescription
AggroAggressive cards battling with empowering support cards.
MidrangeCards of efficiency, standing the test of time and facing victory.
ControlDestructive and controlling cards with enough resources for it all.
ComboCards that hold cards to bounce other cards into winning.
EngineSolid turn plans consistently using cards to your advantage.

Each card will get judged and scored by the contents of its being.

Card TypeBenevolentMalevolentBoard Time
Creature/Monsterdefensiveoffensivepermanent
Artifacts/Itemshelpfulhurtfulpermanent
Spells/Actionscreativedestuctivetemporary

Deckster Properties

All of these properties are required

Dexr PropertiesTypeExampleExplained
number_of_cardsint60Number of cards to be in the deck.
resource_portionint25Percentage of the deck to be resources like lands, energies or ink.
creature_portionint25Percentage of the deck to be creatures or monsters.
permanent_portionint25Percentage of the deck to be non-creature permanents.
temporary_portionint25Percentage of the deck to be temporary actions or spells.
permanents_splitdictbelowThe split of Malevolent vs Benevolent permanent cards.
temporarys_splitdictbelowThe split of Malevolent vs Benevolent temporary cards.
"permanents_split": {
    "malevolent_percent": 35,  
    "benevolent_percent": 65  
  }
"temporarys_split": {  
    "malevolent_percent": 65,  
    "benevolent_percent": 35  
  }